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31. For people to best learn how to use an interactive product, they should be able to examine and experiment without fear of commitment or causing irreparable harm. The Undo function and Cancel button on each dialog box supports this function well.
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32. One of the areas where software designers can inadvertently introduce significant amounts of excise is in support for first-time or casual users. It is easy to justify adding facilities to a product that will make it easy for newer users to learn how to use it.
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33. Microsoft now makes heavy use of this idiom. (If a beginner inadvertently dismisses a dialog box and can’t figure out how to get it back, he may benefit from another easy-to-identify safety-net idiom in a prominent place: a Help menu item saying, “Bring back all dismissed dialogs,” for example.)
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34. The opportunity gets from the diligent work, have no talented people to wildly beg opportunity and even at that time climb of very high, cannot use how long and then return to fall of very heavy.
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35. This idiom is not terribly easy to discover, so Microsoft designers had the foresight to provide a Tabs command in the Format menu, as well, which gives more guidance to users (though it should be said that this dialog unfortunately does little to teach users how to use the ruler idiom).
但要发现这种用法也不太容易,微软预见到了这一点。 因此在格式菜单中放置了一项“制表位”的命令,同时给出了更多的使用说明信息(不过,也有点遗憾,这个对话框在标尺使用的介绍上做得并不好)。
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36. It is often quite difficult (and always laborious) to measure how effective a solution is on its 50th use—in other words, for the most common target: the perpetual intermediate user. This is quite a conundrum when one is optimizing a design for intermediate or expert users.
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37. People’s or personas’ goals motivate them to behave the way they do. Thus, goals not only provide an answer to why and how personas desire to use a product but also can serve as a shorthand in the designer’s mind for the sometimes complex behaviors in which a persona engages and, therefore, for their tasks as well.
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38. We tend to ignore the fact that our cellular telephone doesn’t work like a landline phone; instead, it is actually a radio transceiver that might swap connections between a half-dozen different cellular base antennas in the course of a two-minute call. Knowing this doesn’t help us to understand how to use the phone.
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39. People don’t need to know all the details of how a complex mechanism actually works in order to use it, so they create a cognitive shorthand for explaining it, one that is powerful enough to cover their interactions with it, but that doesn’t necessarily reflect its actual inner mechanics.
人们使用产品时,并不需要了解其中复杂机构实际运转的所有细节,因此人们创造出一种认知上的简捷的解释方式。 这种方式虽然并不一定能够反映产品实际的内部工作机制,但对于人们与产品的交互来说已经足够用了。
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40. Far more useful than asking users for design advice is encouraging them to tell specific stories about their experiences with a product (whether an old version of the one you’re redesigning, or an analogous product or process): how they use it, what they think of it, who else they interact with when using it, where they go with it, and so forth.
相对于请用户给出设计建议,更有效的是,鼓励他们讲一些使用产品(不管是你正在重新设计产品的早先版本,还是一个类似的产品)的体验故事,即他们如何使用它? 对它怎么看? 使用产品时还与其他什么人交互?
-- 来源 -- About Face 3交互设计精髓 好评(14) 差评(18)  

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