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1. | Most of what we know about modern graphical user interface design came from these origins, whether right |
| 无论这些设想是对还是错,已知的大多数现代图形用户界面设计都源自它们。 |
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2. | By the same token, if a user needs the product but could achieve his goals without messing about with |
| 同样的证据,如果用户能够在不让界面弄得一团糟的情况下使用产品,他也会这么做的。 |
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3. | In this chapter, we’ll talk about effective visual interface design strategies. |
| 在本章中,我们将讨论有效的视觉界面设计的策略,在本书的第3篇中将详细讨论具体的交互和界面习惯用法和原则。 |
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4. | 【Results】 The stress on implant-bone interface was about equally distributing compressive stress. |
| 采用二维光弹应力分析法,分析圆柱形种植体在垂直向和侧向加载条件下种植体—骨界面的应力状况。 |
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5. | the syntax of the interface, its visual look-and-feel, but say little about deeper behaviors of the interface |
| 作者这里将界面标准同这个手册类比)就可以写出优秀的小说是一样,都是不可取的。 多数界面标准强调的是界面的语法,其视觉外观和感觉很少涉及界面更深的行为,或更高层次的逻辑和组织结构。 |
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