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31. If a user is very computer-naive, he might see it as an unconditional panic button for extricating himself from a hopelessly tangled misadventure. A more experienced computer user might visualize Undo as a storage facility for deleted data. A really computer-sympathetic user with a logical mind might see it as a stack of procedures that can be undone one at a time in reverse order.
如果用户是一个计算机盲,他会将撤销当做一个无条件的应急按钮,而将自己从运气不佳的混乱遭遇中解脱出来;稍有经验的用户可能会将撤销功能理解为恢复已删除数据的存储设备;真正有逻辑头脑,而且更理解计算机的用户可能将撤销看做程序的堆栈,并以相反的次序撤销。
-- 来源 -- About Face 3交互设计精髓 好评(21) 差评(5)  
 
32. Even embedded systems that are mostly stationary and secluded (like household appliances) have a strong contextual element: A host juggling plates of hot food for a dinner party is going to be distracted, not in a state of mind to navigate a cumbersome set of controls for a smart oven.
尽管有一些嵌入系统是静止的并且是用在隔离的场所下(比如家用电器),但它们都有明显的情境元素。 比如一个人在手忙脚乱地准备招待客人的晚餐时,肯定没有心思应付智能烤箱上复杂麻烦的控制系统。
-- 来源 -- About Face 3交互设计精髓 好评(29) 差评(15)  
 
33. Of the Mind members surveyed, 80% said isolation made it harder for them to recover or cope with their mental health problems.
在接受调查的mind成员中,80%的人说孤独使他们更难恢复健康或应付心理健康方面的问题。
-- 来源 -- 汉英 - 翻译参考 好评(11) 差评(0)  
 
34. When effectively devised and moderated, a formative evaluation opens a window to the user’s mind, allowing the designers to see how their target audience responds to the information and tools they’ve provided to help them accomplish their tasks.
精心设计并运用得当的进展式评估可以开启一扇了解用户思想的窗户,让设计者看到目标用户群对于帮助他们完成任务的这些工具和信息的反应如何。
-- 来源 -- About Face 3交互设计精髓 好评(11) 差评(2)  
 
35. This is an efficient way to take advantage of the awesome power of the human mind to make inferences. However, this method also depends on the idiosyncratic human minds of users, which may not have the requisite language, knowledge, or inferential power necessary to make those connections.
这是一种利用大脑强大能力进行推理的高效方式,但这种方法也取决于具体使用者的特有的大脑,因为使用者也许并不具有建立这种联系所必需的语言、知识或推论能力。
-- 来源 -- About Face 3交互设计精髓 好评(13) 差评(7)  
 
36. Don’t think of them as a convenience so much as a pipeline to the keyboard. Keep in mind that your most experienced users will rely heavily on their keyboards; so to keep them loyal, ensure that the mnemonics are consistent and thoroughly thought out.
不要认为它们是键盘的便利设施,必须谨记大多数经验丰富的用户非常依赖自己的键盘。 所以保持其忠诚,确保访问键前后一致,并且进行慎重考虑。
-- 来源 -- About Face 3交互设计精髓 好评(15) 差评(10)  
 
37. People don’t linger long at transactional kiosks, and they are usually more willing to wait in line because they have a concrete end goal in mind. Explorational kiosks, on the other hand, encourage lingering, which makes them unattractive to onlookers.
人们不会在交易型信息亭前逗留过长时间,他们通常也不太讨厌排队等待使用,因为他们脑子里都有明确的目标;探索型信息亭则不太一样,它们鼓励长时间的逗留,这就不能吸引旁观者了。
-- 来源 -- About Face 3交互设计精髓 好评(10) 差评(7)  
 
38. People’s or personas’ goals motivate them to behave the way they do. Thus, goals not only provide an answer to why and how personas desire to use a product but also can serve as a shorthand in the designer’s mind for the sometimes complex behaviors in which a persona engages and, therefore, for their tasks as well.
人或者人物角色的目标驱动其行为方式,因此目标不仅提供了人物角色为什么及如何期望使用产品的答案,在设计师的心目中也是人物角色复杂的行为和任务的简写。
-- 来源 -- About Face 3交互设计精髓 好评(11) 差评(9)  
 
39. Without getting too philosophical or theological, we can all hopefully agree that time has no meaningful beginning or end (at least within the perception of the human mind).
无论是科学还是迷信,我们都认为时间是没有真正意义上的开始和结束的(至少在人类的感知上是这样的)。
-- 来源 -- About Face 3交互设计精髓 好评(12) 差评(16)  
 
40. It’s not good enough just to be able to see that the items are different. Keep in mind that a significant portion of the population is color-blind, so color alone is insufficient to distinguish between selections.
仅仅让人能看出项目不同是不够的,必须记住,有相当一部分的人是色盲,所以不能单纯用颜色区分不同选择。
-- 来源 -- About Face 3交互设计精髓 好评(11) 差评(20)  
 


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