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21. Their very utility is based upon the fact that the human mind is challenged by such multidimensional problems, so almost by definition, these processes are not well suited to a simple, physical analog that people “automatically” comprehend.
它们的这种功能之所以有用,是因为人类大脑处理这类多维度问题的能力是很有限的,这些处理过程并不能用人类“自动”就能理解的简单物理世界中的东西来类比。
-- 来源 -- About Face 3交互设计精髓 好评(14) 差评(6)  
 
22. In conclusion, it’s important to keep in mind that the top-level patterns of posture and platform should be among the first decisions to be made in the design of an interactive product.
最后我们来总结本章,我们要记住在交互产品的设计中,高层次的姿态模式和平台是最初阶段需要做出的决定之一。
-- 来源 -- About Face 3交互设计精髓 好评(10) 差评(3)  
 
23. Keep these challenges in mind as you design direct manipulation idioms—some amount of direct manipulation is usually a good thing, but depending on the skills and usage contexts of your personas, it’s also possible to go overboard.
所以我们设计直接操作习惯用法时要记住这些挑战,一定数量的直接操作通常是件好事。 但这也要看人物角色的使用情境和技能水平,因为弄不好可能就是失败的结果。
-- 来源 -- About Face 3交互设计精髓 好评(12) 差评(5)  
 
24. You instantly intuit how to work a wastebasket icon, for example, because you once learned how a real wastebasket works, thereby preparing your mind to make the connection years later.
例如,你直觉地理解废纸篓图标如何工作,是因为你曾经了解真正的废纸篓如何工作,并为日后建立联系做了准备。
-- 来源 -- About Face 3交互设计精髓 好评(10) 差评(4)  
 
25. If our goal is to make the people who use our products more productive, effective, and engaging, we must ensure that users remain in the right frame of mind.
若希望我们的用户在使用产品时更有效果、更具效率并更容易融入,就必须保证让用户处在合适的思维框架中。
-- 来源 -- About Face 3交互设计精髓 好评(10) 差评(5)  
 
26. The human mind has a truly amazing capacity to learn and remember large numbers of idioms quickly and easily without relying on comparisons to known situations or an understanding of how or why they work.
人的大脑确实拥有惊人的容量,它能迅速而轻易地学习和记忆大量的习惯用法,而无须与已知的情形进行比较,或者了解其工作方式,或者它们为什么这么工作。
-- 来源 -- About Face 3交互设计精髓 好评(14) 差评(9)  
 
27. Systems usually require verbal or telephone keypad entry of information. Testing should be done to determine an appropriate length of time to wait; keep in mind that phone keypads can be awkward and very slow for entering textual information.
系统通常需要的是键盘输入信息或者语音输入信息,可以通过测试来决定等待时间的长短。 要记住,用电话的小键盘来输入文字信息很不方便,而且很慢。
-- 来源 -- About Face 3交互设计精髓 好评(14) 差评(15)  
 
28. Designers, then, should bear in mind that consistency doesn’t imply rigidity, especially where it isn’t appropriate. Interface and interaction style guidelines need to grow and evolve like the software they help describe.
因此设计师应该记住,一致性并不意味着僵化,特别在不恰当时,界面和交互风格指南准则必须随其所服务的软件成长和演化。
-- 来源 -- About Face 3交互设计精髓 好评(13) 差评(15)  
 
29. Undo is thus a primary tool for supporting exploration in software user interfaces. It allows users to reverse one or more previous actions if they decide to change their mind.
撤销是支持软件用户界面探索的主要工具,如果用户决定改变想法,撤销允许用户恢复一个或者更多个先前操作。
-- 来源 -- About Face 3交互设计精髓 好评(11) 差评(13)  
 
30. Each user naturally forms a mental image about how the software performs its task. The mind looks for some pattern of cause and effect to gain insight into the machine’s behavior.
每个用户都自然地对软件如何执行任务有一个心理想像,这种想像寻找原因—效果模式来深入了解机器的行为。
-- 来源 -- About Face 3交互设计精髓 好评(11) 差评(15)  
 


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