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21. These scenarios typically evolve from the context scenarios, but here we specifically describe the persona’s interaction with the various functional and data elements that make up the interaction framework.
这些场景剧本通常从情境场景剧本演变过来,但在此处的场景剧本特别描述了人物角色与组成交互框架的不同的功能和数据元素的交互。
-- 来源 -- About Face 3交互设计精髓 好评(14) 差评(4)  
 
22. It is rarely possible to describe accurately the contents of a tab with a succinct label. Therefore users must click through each tab to find the tool or piece of information they are looking for.
一个很简短的标签很难准确地描述其中的内容,因此使用者经常不得不单击每个标签才能找到要找的那条信息或者工具。
-- 来源 -- About Face 3交互设计精髓 好评(14) 差评(6)  
 
23. One important point does need to be made about rich modeless visual feedback. It isn’t for beginners. Even if you add ToolTips to textually describe the details of any visual cues you add (which you should), it requires users to perform work to discover it and decode its meaning.
创造丰富非模态视觉反馈必须注意的一个要点是它不是为新手用户创建的,即使你添加了工具提示用文字描述任何一个视觉暗示的细节(这是你应该做的),也需要用户首先发现它,然后体会其含义。
-- 来源 -- About Face 3交互设计精髓 好评(14) 差评(7)  
 
24. As is so common in the world of software, there is no adequate terminology to describe the different types of Undo that exist—they are uniformly referred to as “Undo” and left at that.
没有足够的术语来描述已有的撤销类型,这在软件行业已经司空见惯了,它们都统一称为“撤销”。
-- 来源 -- About Face 3交互设计精髓 好评(12) 差评(6)  
 
25. Instead of using words alone to describe the results of interface functions (or worse, not giving any description at all), use visual elements to show users what the results will be.
不要只用文字描述界面功能的结果(当然更不能一点描述也没有,这样更糟),要用视觉元素向用户展示行为的结果是什么。
-- 来源 -- About Face 3交互设计精髓 好评(15) 差评(10)  
 
26. Rather, it is shorthand to describe a number of important product features, such as the physical form, display size and resolution, input method, network connectivity, operating system, and database capabilities.
而是一个描述产品几个重要特性的简写,这些重要特性包括物理形式、显示面积大小、分辨率、输入方法、网络连接、操作系统和数据库能力等。
-- 来源 -- About Face 3交互设计精髓 好评(13) 差评(8)  
 
27. If all else fails, an application must add annotations to the data so that when—and if—a user comes to examine the problem, he finds accurate and complete notes that describe what happened and what steps the application took.
如果所有这些都没有,程序必须为数据添加一个注释。 这样如果用户来检查问题时,他能找到记载了发生的事情和程序采取步骤的准确而完整的记录。
-- 来源 -- About Face 3交互设计精髓 好评(13) 差评(10)  
 
28. Well-developed personas describe the same type of behaviors and relationships that user roles do, but express them in terms of goals and examples in narrative. This makes it possible for designers and stakeholders to understand the implications of design decisions in human terms.
人物角色解决了上面的所有问题,创建得很好的人物角色不仅像用户角色一样集成了相同的关系类型。 而且通过叙述目标和例子的方式表达它们,从而使得设计者和利益关系人很容易以更人性化的方式理解设计决定的意义。
-- 来源 -- About Face 3交互设计精髓 好评(10) 差评(8)  
 
29. Another teaching purpose is served by providing hints pointing to other command vectors in the menu itself. Repeating button icons next to menu commands and including hints that describe keyboard equivalents teach users about quicker command methods that are available (we discuss this further later in this chapter).
还可通过提供指向菜单中其他命令向量的暗示来满足另一个学习目的,将描述键盘等价物的暗示放在这里,能够教会用户可以获得更快执行命令的方法(本章后面将详细讨论这一点)。
-- 来源 -- About Face 3交互设计精髓 好评(12) 差评(10)  
 
30. Designers, then, should bear in mind that consistency doesn’t imply rigidity, especially where it isn’t appropriate. Interface and interaction style guidelines need to grow and evolve like the software they help describe.
因此设计师应该记住,一致性并不意味着僵化,特别在不恰当时,界面和交互风格指南准则必须随其所服务的软件成长和演化。
-- 来源 -- About Face 3交互设计精髓 好评(13) 差评(15)  
 


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